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by Rodrigo Esper Hi, everyone! I'm Rodrigo Esper, designer of Jisogi: Anime Studio Tycoon. This is a behind-the-scenes look at how the game came to life -- and how I tried to turn the beauty of anime production into a crunchy, thematic board game ...
by Dani Garcia Almost five years ago, my son was born. At that time, I was starting to work full-time as a game designer -- or at least trying to do so as I couldn't know whether I was going to succeed. I had just signed my first game, and I was ...
by Jørgen Brunborg-Næss I am a long-time fan of the core area majority mechanism in the form of what is essentially simultaneous auctions across multiple areas. Mimir's Challenge is centered around this experience and the tension it creates. The ...
by JOEL ESCALANTE In 2021, my brother Rafael and I came up with the idea to design a climbing card game in which you try to play out your hand to avoid earning negative points. The core idea was to design the game around cyclic trumps so that all ...
by Ann Journey In spring 2019, the Missouri River flooded dramatically as heavy northern winter snows melted and swelled the river well beyond its banks. Farmlands and portions of river towns found themselves under water, and vast stretches of ...
by Richard Garfield In Magical Athlete, players draft a small number of racers and race them in a series of races that are simply roll and move. Each racer can be used once and has a special power that might help them win the race. The game is filled ...
 
 
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