Gamemasters are human, and just like everyone else, vulnerable to mental health problems. It's entirely possible that the active participation in an immersive hobby like TTRPGs provides a mea ...
There are six types of skill roll modifier that I take into account when assessing any attempt by a character - PC or NPC - to carry out some task. Past articles have focused on just a ...
I know some readers (Hi, Johnn!) who simply zone out when the word "Alignment" is mentioned, but bear with me. There's good reason why it's downplayed in the newest editions ...
Repeated from last time: The concept of an abstracted "Trade Unit" lies at the heart of making Trade a playable event on a recurring and large scale. Without it, you bog down in minutia ...
The concept of an abstracted "Trade Unit" lies at the heart of making Trade a playable event on a recurring and large scale. Without it, you bog down in minutia; with it in place, direc ...
The concept of an abstracted "Trade Unit" lies at the heart of making Trade a playable event on a recurring and large scale. Without it, you bog down in minutia; with it in place, direc ...
We all need to take a break from time to time. Managing the process is an underappreciated part of the GM's toolkit. Here are 12 rules to follow. Taking A Break Today's topic is one tha ...
Certain fundamental questions need to be answered about any business operation that the PCs get involved with, either as employees or owners before we can get into game mechanics for the actual ope ...
Preliminaries: A long time ago, I wrote "Trade In Traveler". This week (and in the weeks to come) I'm starting a companion piece, "Trade In Fantasy". Non-Fantasy GMs ...